mirror move with faces

Mirror Move miracles: pushing to victory in Underworlds

There’s an awesome card in Warhammer Underworlds card that was reprinted in the Essential Cards pack [whu card type image iconMirror Move]Mirror Move card image - hover. Since its print in Shadespire, Mirror Move has had several fun and weird interactions with other push effects. This article we’ll go over some of the ways you can make some Mirror Move Miracles.

Drive back, Drive in

Probably the most straightforward way to use [whu card type image iconMirror Move]Mirror Move card image - hover is to drag an opponent’s fighter with you as they drive you back. Useful to keep your opponents close to your melee fighters.

I’ve used photos of my minis pulled from my Instagram in the diagrams below.

Dead Sneaky Instinctive Tactics

Another simple use of Mirror move is to use it as an alternative to [whu card type image iconSidestep]Sidestep card image - hover or [whu card type image iconDistraction]Distraction card image - hover after your opponent makes a push. While you lose the flexibility of choosing when you get to push fighters around, some warbands can capitalize by using Mirror Move to score their surge objectives such as: [whu card type image iconDead Sneaky]Dead Sneaky card image - hover, [whu card type image iconBlaze of Glory]Blaze of Glory card image - hover and [whu card type image iconInstinctive Tactics]Instinctive Tactics card image - hover. You’ll notice I play it in my Starblood Stalkers deck for primarily this reason.

Counter-Countercharge

[whu card type image iconCountercharge]Countercharge card image - hover is a great defensive tool for when your opponent charges you. You can use it to give yourself a defensive assist, move your fighter to a different position to reduce your opponent’s supporting fighters, as well as ensuring you have another fighter close by to retaliate during your activation.

But if your opponent plays Countercharge, did you know you can use [whu card type image iconMirror Move]Mirror Move card image - hover to not only remove their defensive assist but also use it to seek a juicier or easier target? See the example below:

Prince Duvalle declares charge at Vasillac.
Dread Pageant reacts to the move action with Countercharge and brings Glissete for a defensive assist
Crimson Court reacts to the Countercharge with Mirror Move to push Duvalle towards Hadzu and chases an easier kill.

Not only do you neutralize the defensive assist, but you can set yourself up to attack a target you otherwise would not be able to.

"But Jacko, you can't just change your attack target halfway through the charge action!"

Yes you can, a charge is two separate actions, a move and an attack action. There’s no entry in the rulebook that requires you to commit to your original intended target of your charge if a new one becomes available.

Breaking the charge

There are some warbands with push effects that trigger after their move actions, including as part of a charge. This gives you the rare opportunity to break your opponents charge with [whu card type image iconMirror Move]Mirror Move card image - hover before they get to attack. Some notable candidates that come to mind include: [whu card type image iconSpringseed Step]Springseed Step card image - hover, [whu card type image iconDance Without End]Dance Without End card image - hover and [whu card type image iconMurderous Accomplice]Murderous Accomplice card image - hover.

How does it even work you might ask?

Slakeslash charges Prince Duvalle
Glissette reacts to the move action part of the charge and pushes herself with [whu card type image iconDance Without End]Dance Without End card image - hover to provide an assist.
Crimson Court player reacts with [whu card type image iconMirror Move]Mirror Move card image - hover and pushes Prince Duvalle out of charge range, breaking the charge. Slakeslash gets a charge token but was not able to make an attack against Duvalle.
"But Jacko, if the Dread Pageant fighter didn't make an attack, it shouldn't get a charge token."

Rulebook says otherwise, you receive a charge token after the move action.

You must follow all of the rules for Move and Attack actions (pg 29-31), with the exception that you give the fighter a Charge token (rather than a Move token) after the Move action. Do this even if the fighter is not making the Charge action as an activation.

Page 35 Harrowdeep Rulebook

Sourtongue Save

[whu card type image iconMirror Move]Mirror Move card image - hover can absolutely save you against obliteration against [Sourtongue]zarbags-gitz-2-inspired card image - hover. As it spins and pushes your fighter back towards their doom, you can interrupt their scatter sequence with mirror move and give your fighter some distance from Sourtongue.

Slide the Slickrock

[whu card type image iconSlickrock]Slickrock card image - hover seems to have lost its popularity in Harrowdeep but it’s still a restricted card and may see play in the odd game here and there. One of the uses of Slickrock is to throw opposing fighters off objectives, especially when they make a charge. If you’re lucky, you can also push them out of attack range, and force them to waste their charge. [whu card type image iconMirror Move]Mirror Move card image - hover can be used to somewhat counter Slickrock and drag them back into attack range.

Slickrock example 1
Duvalle charges onto the objective, and Dread Pageant reacts with Slickrock to push him out of attack range after the move action
Crimson Court reacts to the Slickrock push with Mirror Move to bring Glissette back into attack range.

Not My Turn

[whu card type image iconMirror Move]Mirror Move card image - hover has an essential role to play in the Relic format. [whu card type image iconMy Turn]My Turn card image - hover is one of the old Shadespire restricted power cards that was played regularly during Season 1 and 2. [whu card type image iconMirror Move]Mirror Move card image - hover can counter the [whu card type image iconMy Turn]My Turn card image - hover reaction.

Duvalle makes a successful attack on Slakeslash and decides to drive back. Keep in mind [whu card type image iconMy Turn]My Turn card image - hover does not prevent you from being driven back.
Slakeslash reacts with [whu card type image iconMy Turn]My Turn card image - hover and pushes towards Duvalle
Duvalle reacts to the push and pushes himself out of attack range.

There’s many other funky uses of [whu card type image iconMirror Move]Mirror Move card image - hover that we haven’t covered. If there’s an awesome trick that I missed, please drop a comment and share below. Hope this gives you some new ideas. Looking forward to reacting to [whu card type image iconMirror Move]Mirror Move card image - hover with another [whu card type image iconMirror Move]Mirror Move card image - hover.

One Reply to “Mirror Move miracles: pushing to victory in Underworlds”

  1. Thank you for the insight! Especially the interaction with Countercharge is a great trick. I have been struggeling adding Mirror Move to my decks, but Countercharge is actually quite common in my area, so I will definitively give this one a chance!

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